An online session begins with the logon to an online session and ends with the logout. During the session, the actions for online and offline sessions are largely the same. However, the special features listed in the chapter "Online Playing Requirements" must be considered. In particular, the game style must be adapted to the usual behavioral rules of a real card playing meetup. The group administrator can therefore enable or disable various manipulation possibilities.
To log on to or log out of an online session, do the following:
-
Press this button on the app bar of the game view to show the list of secondary commands. On a PC, you can use the menu of the title bar alternatively. This menu is more detailed than that of the app bar, so you can reach almost all the panes directly.
- Select the command: Go online.
- The go online pane comes into view. Enter the name of your online group, your online name, and your online password here.
- If you are the first to logon to the session, you have the option of selecting the "Start with current game" checkbox before logging on. This is the case if you want to play a special game with your fellow players. You must provide this game offline before logging on. After logon, the game is made available to all the other online users. This also applies to the settings used in this game.
- If you press this button, the game setting screen becomes visible. If you are the first to logon to the session or if you are the game master, you can review and change the settings to apply for the next online game. The settings for the offline games remain unchanged.
- Press this button with the signature "Join session" if you want to join an online session. This button is not visible if you are logged in ready.
- After logging in, the go online pane disappears and you will normally see a shuffled, but not yet distributed card deck on the game view. You will also see in the player views which other online users are already online. The online users are assigned to the player in the logon sequence. The user who has registered first is usually the card dealer and his portrait pulsates. Players who have not yet been assigned an online user are still assigned to the "Tarobot" simulator. If you do not see an undivided card deck, the game has already progressed without you, or the first logged-in user has provided a special game.
- The user with the pulsating portrait must perform the first action, that is, normally deal the cards. However, he should still wait until he sees that all other users are online. For the card dealing, he can then either click the corresponding action in the action combo box or click the undivided deck itself. If less than 4 users are involved in the session, the simulator "Tarobot" will take over the remaining players.
- If more than 4 users will sign in, the excess ones will become bystanders. The portraits of the bystanders are displayed in the app bar for all session participants. An active player can switch roles with a bystander at any time or drop out and be replaced by a bystander. In addition, a bystander can make himself a player if a player spot is available.
- The game then takes its course, and any online user can perform an allowable action when his or her player is in turn and activated:
- The first logged-in online user must take over the role of the game master: At the end of the game must perform the actions to book the scores, save the game, and start a new game. In certain stituations, he must initiate the simulator to perform the next action of a simulated player. If the game master leaves the session, the next online user in the game will automatically become the master.
- During the game, you should be connected to your team members through an audio conference and talk to each other. This is the only way to find out where the game stalls.
- If you play the last card in a trick and if you won the trick, you should make a small break before taking the trick. Otherwise, it could happen that your fellow players do not see which card you have played.
- If the Tarobot is involved in the game, he must be triggered to act by the game master in some situations. To ensure that the other players have seen the result of an action performed, before the next is started, this also should not happen too quickly.
- If the server detects that the game state of the session members is no longer synchronized, a related error message will appear at the currently active member. He can then use this button to request the server to remove the out-of-sync members from the session. The server will respond with the number of members removed. Afterwards, the affected members may try to log in again.
- At the end of a game, the game master must record the game results; unlike the offline game, this step can not be suppressed or skipped. For certain games there is also the possibility to switch to the Talon view to see the remaining Talon.
- After booking the results, the game master can either start a new game or save the current game, and then start a new game. If the variant with the save is used, the game is stored only on that device where the command was issued.
- This button allows you to leave an online session at any time. If other online users continue to play, the simulator "Tarobot" will take over your player. This button is disabled when you are not online. You can also leave an online session by pressing the corresponding button on the app bar.