The following tables show the all possible games sorted in ascending order of rank. The game type distinguishes between Positive-Tarock games, Positive-Color games and Negative games. The column Value shows the score. If a different score applies in case of game loss, it is indicated after a slash. The Talon column indicates how many talon cards the game announcer gets. Depending on the individual game, additional bonus points can be made and announced.
Click on the game name if you want to see the details about the particular game. Click on the category if you want to see the basic rules of that game category. If you click on the abbreviation of a bonus point, the browser navigates to the appropriate entry in the table of bonus points.
Table 4 shows the forehand games. The ranking of these games is irrelevant, because the forehand player can choose one of those only if all other players passed and no further licitation takes place:
Game Name | Category | Rank | Score | Talon | Bonus Points and Additional Conditions |
Thrash (Trischaken) | Negative | 1 | 1(3) | Virgins (no tricks) get 3 points. | |
Caller (König-Rufer) | Positive-Tarock | 1 | 1 | 3 | Possible bonus points: I, II, III, KU, K4, TRL, and VLT. |
Three with Six (Sechser-Dreier) | Positive-Tarock | 1 | 3/-6 | 6 | Possible bonus points: I, II, III, K4, TRL, and VLT. Full Talon is taken undercover; losing the game doubles the cost. |
Table 5 shows the common games ordered by ascending rank.
Game Name | Category | Rank | Score | Talon | Bonus Points and Additional Conditions |
Zwiccolo (2 tricks) | Negative | 2 | 1 | No bonus points. | |
Piccolo (1 trick) | Negative | 2 | 2 | No bonus points. | |
Caller solo (Solo-Rufer) | Positive-Tarock | 3 | 2 | Following bonus points score doubly: I, II, III, KU, K4, and TRL. VLT does not score doubly. | |
Better Caller (Besser-Rufer) | Positive-Tarock | 4 | 1+2x | 3 | Possible bonus points: I, II, III, KU, K4, TRL, and VLT. One Better Piece (I, II, III) must be announced. x = 0.5 * (1, 2, 3, 4). |
Beggar (0 tricks) | Negative | 5 | 3 | No bonus points. | |
Color Three (Farben-Dreier) | Positive-Color | 8 | 3 | 3 | Possible bonus points: VLT. |
Three (Dreier) | Positive-Tarock | 9 | 3 | 3 | Possible bonus points: I, II, III, K4, TRL, and VLT. |
Zwiccolo ouvert | Negative | 10 | 4 | No bonus points. | |
Piccolo ouvert | Negative | 10 | 4 | No bonus points. | |
Beggar ouvert | Negative | 12 | 6 | No bonus points. | |
Color Three solo | Positive-Color | 14 | 6 | Possible bonus point does not score doubly: VLT. | |
Three solo | Positive-Tarock | 15 | 6 | Following bonus points score doubly: I, II, III, K4, and TRL. VLT does not score doubly. |
Table 6 shows the possible bonus points. The value in brackets applies when the bonus point has been announced:
Abbr. | Name | Category | Score | Meaning |
I | Pagat ultimo | Positive-Tarock | 1(2) | Pagat takes the last (12.) trick. |
II | Uhu penultimo | Positive-Tarock | 1.5(3) | Owl takes the second to the last (11.) trick. |
III | Pelican ante penultimo | Positive-Tarock | 2(4) | Pelican takes the third to the last (10.) trick. |
KU | King ultimo | Positive-Tarock | 1(2) | The King called must be within the last trick and the opponents must not take it. |
K4 | All kings | Positive-Tarock | 1(2) | The game partners have all kings in their tricks. |
TRL | Trula | Positive-Tarock | 1(2) | The game partners have all Trula cards (XXII, XXI, und I) in their tricks. |
Moon captured | Positive-Tarock | 1 | An player captures the Moon (XXI) of an opponent. This bonus point cannot be announced. | |
VLT | Valat | Positive | game*4(8) | The game partners have taken all tricks. The game score is multiplied with 8 or 4 if announced or unannounced respectively. In contrast to other bonus points, the Valat factor is not doubled in a solo game. If VLT is announced, TRL cannot be announced additionally. If VLT is achieved unannounced, announced TRL is scored. K4 is generally not counted in a Valat. |
Table 25 shows the scoring settings for the rule set Min:
Game Settings: Scoring | Min |
Scoring table for cards | Min |
Minimum score to win a positive game | 35/2 |
Minimum score to become absolute winner | ---- |
Minimum score to become "mayor" in Thrash game | 35/1 |
Bonus points for Valat | *4(8) |
Scoring table for games and bonuses | Min |
Table 26 shows the option seting for the rule set Min: