The following tables show the all possible games sorted in ascending order of rank. The game type distinguishes between Positive-Tarock games, Positive-Color games and Negative games. The column Value shows the score. If a different score applies in case of game loss, it is indicated after a slash. The Talon column indicates how many talon cards the game announcer gets. Depending on the individual game, additional bonus points can be made and announced.
The Cup and Luxus rule sets differ only in the bonuses. Therefore, the bonus points have two corresponding columns for the value.
Click on the game name if you want to see the details about the particular game. Click on the category if you want to see the basic rules of that game category. If you click on the abbreviation of a bonus point, the browser navigates to the appropriate entry in the table of bonus points.
Die Tabelle 33 shows the forehand games. The ranking of these games is irrelevant, because the forehand player can choose one of those only if all other players passed and no further licitation takes place. An exception is the Three with Six: It must be announced by the forehand at the beginning of the licitation.
Game Name | Category | Rank | Score | Talon | Bonus Points and Additional Conditions |
Thrash (Trischaken) | Negative | 1 | x | x = 1 (no mayor), 2 (mayor), 4 (forehand is mayor), 8 (forehand has all tricks), 3 (virgin without tricks). | |
Caller (König-Rufer) | Positive-Tarock | 1 | 1 | 3 | Possible bonus points: I, II, III, IIII, KU, K4, TRL, and VLT. |
Three with Six (Sechser-Dreier) | Positive-Tarock | 6 | 4/-8 | 6 | Possible bonus points: I, II, III, IIII, K4, TRL, and VLT. Full Talon is taken undercover; losing the game doubles the cost. |
Table 34 shows the common games ordered by ascending rank.
Game Name | Category | Rank | Score | Talon | Bonus Points and Additional Conditions |
Zwiccolo (2 tricks) | Negative | 2 | 2 | No bonus points. | |
Piccolo (1 trick) | Negative | 2 | 2 | No bonus points. | |
Caller solo (Solo-Rufer) | Positive-Tarock | 3 | 2 | Following bonus points score doubly: I, II, III, IIII, KU, K4, and TRL. VLT does not score doubly. | |
Pagat Caller (Pagat-Rufer) | Positive-Tarock | 4 | 1+2 | 3 | Possible bonus points: I, II, III, IIII, KU, K4, TRL, and VLT. The Better Piece I is announced with the game. |
Beggar (0 tricks) | Negative | 5 | 4 | No bonus points. | |
Qwl Caller (Uhu-Rufer) | Positive-Tarock | 7 | 1+4 | 3 | Possible bonus points: I, II, III, IIII, KU, K4, TRL, and VLT. The Better Piece II is announced with the game. |
Color Three (Farben-Dreier) | Positive-Color | 8 | 5 | 3 | Possible bonus points: VLT and K4. |
Three (Dreier) | Positive-Tarock | 9 | 5 | 3 | Possible bonus points: I, II, III, IIII, K4, TRL, and VLT. |
Zwiccolo ouvert | Negative | 10 | 6 | No bonus points. | |
Piccolo ouvert | Negative | 10 | 6 | No bonus points. | |
Pelican Caller (Pelikan-Rufer) | Positive-Tarock | 11 | 1+6 | 3 | Possible bonus points: I, II, III, IIII, KU, K4, TRL, and VLT. The Better Piece III is announced with the game. |
Beggar ouvert | Negative | 12 | 8 | No bonus points. | |
Quapil Caller (Quapil-Rufer) | Positive-Tarock | 13 | 1+8 | 3 | Possible bonus points: I, II, III, IIII, KU, K4, TRL, and VLT. The Better Piece IIII is announced with the game. |
Color Three solo | Positive-Color | 14 | 10 | Possible bonus point does not score doubly: VLT. | |
Three solo | Positive-Tarock | 15 | 10 | Following bonus points score doubly: I, II, III, IIII, K4, and TRL. VLT does not score doubly. |
Die Table 35 shows the possible bonus points. The value in brackets applies when the bonus point has been announced:
Abbr. | Name | Category | Cup | Luxus | Meaning |
I | Pagat ultimo | Positiv-Tarock | 1(2) | 1(2) | Pagat takes the last (12.) trick. |
II | Owl penultimo | Positiv-Tarock | 2(4) | 2(4) | Owl takes the second to the last (11.) trick. |
III | Pelican ante penultimo | Positiv-Tarock | 3(6) | 3(6) | Pelican takes the third to the last (10.) trick. |
IV/IIII | Quapil ante-ante-penultimo | Positiv-Tarock | 4(8) | 4(8) | Quapil takes the fourth to the last (9.) trick. |
KU | King ultimo | Positiv-Tarock | 1(2) | 1(2) | The King called must be within the last trick and the opponents must not take it. |
K4 | All kings | Positiv | 1(2) | 1(2) | The game partners have all kings in their tricks. |
TRL | Trula | Positiv-Tarock | 1(2) | 1(2) | The game partners have all Trula cards (XXII, XXI, und I) in their tricks. |
ABS | Absolute | Positiv | 1(2) | The winners score at least 10 points more than necessary to win. | |
Moon captured | Positiv-Tarock | 1 | An player captures the Moon (XXI) of an opponent. This bonus point cannot be announced. | ||
VLT | Valat | Positiv | game*4(8) | 10(20) | The game partners have taken all tricks. If VLT is announced, K4 and TRL cannot be announced additionally. If VLT is achieved unannounced, announced TRL and K4 are scored with rule set Cup, but not with Luxus. |
Table 36 shows the scoring settings for the rule sets Cup und Luxus:
Game Settings: Scoring | Cup | Luxus |
Scoring table for cards | Cup | Cup |
Minimum score to win a positive game | 35/2 | 35/2 |
Minimum score to become absolute winner | ---- | 45/2 |
Minimum score to become "mayor" in Thrash game | 35/2 | 35/2 |
Bonus points for Valat | *4(8) | 10(20) |
Scoring table for games and bonuses | Cup | Cup |
Table 26 shows the option seting for the rule sets Cup und Luxus: